1.1
Sinco and Portilizen » Devlog
Final
1.1 - 8/21/2025
Added
- Level Folder Menu
- Level JSONS have 2 new fields:
can_play_messageandcant_play_message - The
InteractableSprclass now has aunoverlapsignal andoverlappedvariable
Fixed
- When you tap the level icon while “transitioning” a sound will no longer play
- On mobile you can no longer avoid attacks by staying in a specific region
Changed
- On mobile there are less bullets spawned max in Tres (from 50 to 30)
- The Level Select now only has one level icon
levels_completeis aDynamicarray now (for backwards compatability, it SHOULD be aStringbut..compatability)
Full Changelog: https://github.com/sphis-sinco/SincoAndPortilizen/compare/_1.0.1…_1.1
Files
sinco-and-portilizen-web.zip Play in browser
Version 1.1 Aug 21, 2025
SAP-Linux 28 MB
Version 1.1 Aug 21, 2025
SAP-Windows 24 MB
Version 1.1 Aug 21, 2025
SAP-MacOS 24 MB
Version 1.1 Aug 21, 2025
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Sinco and Portilizen
3 years
| Status | In development |
| Author | Sphis |
| Genre | Strategy |
| Tags | 2D, Indie, No AI, Pixel Art, Singleplayer |
| Languages | English |
More posts
- Desktop builds replacedAug 23, 2025
- 2.0 (Addon 1)Aug 22, 2025
- 1.0.1Aug 21, 2025
- 1.0Aug 20, 2025
- 4.0.1b (Proper)Aug 20, 2025
- 4.0.1b (Web only cuz lazy LMAO)Aug 20, 2025
- 4.0b (Beta Milestone 5)Aug 20, 2025
- 3.1.2b (desktop-only)Aug 20, 2025
- 3.1.1b (Web-Only)Aug 20, 2025
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