0.4.1a
Sinco and Portilizen » Devlog
Alpha
0.4.1a - 4/13/2025
Added
- MOD MENU
- PROPER SAVING
DO_NOT_RECOMPILE_ON_MOD_UPDATEbuild flagmodInfofunction to help get mod info in a similar formatgetEnabledModsfunction in the SaveManager- The missing
getMedalsfunction in the SaveManager is here enabled_modssave fieldStringSortAlphabeticallyfunction to Random.hx
Fixed
- AnsiTrace now actually enforces
MAX_TRACES
Removed
- Source code mods
Changed
- The
RECOMPILE_ON_MOD_UPDATEbuild flag is enabled by default - This
CHANGELOG.mdfile is now included in compiled builds - CrashHandler now includes enabled mods
- (Desktop only) the menu text box is longer vertically to fit the mods menu option
- Mods are now sorted alphabetically
- There is no longer spam about missing assets once it is found to be missing in the FileManager
- Mod API version is now
0.1.1loadScriptsnow destroys the scripts before clearing the list to avoid script instances with the same name- New function for mod scripts:
UnlockMedal(medal:String) - Mods now run
initalizeModafterloadScripts - When using
getAssetFileit now checks mod folders first before actually checking the assets folders, with a first come first serve system
Full Changelog: 0.4.0a...0.4.1a
Files
SAP-Windows 24 MB
Version 0.4.1a Apr 13, 2025
sinco-and-portilizen-web.zip Play in browser
Version 0.4.1a Apr 13, 2025
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Sinco and Portilizen
3 years
| Status | In development |
| Author | Sphis |
| Genre | Strategy |
| Tags | 2D, Indie, No AI, Pixel Art, Singleplayer |
| Languages | English |
More posts
- Desktop builds replacedAug 23, 2025
- 2.0 (Addon 1)Aug 22, 2025
- 1.1Aug 21, 2025
- 1.0.1Aug 21, 2025
- 1.0Aug 20, 2025
- 4.0.1b (Proper)Aug 20, 2025
- 4.0.1b (Web only cuz lazy LMAO)Aug 20, 2025
- 4.0b (Beta Milestone 5)Aug 20, 2025
- 3.1.2b (desktop-only)Aug 20, 2025
- 3.1.1b (Web-Only)Aug 20, 2025
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